Friday, 12 November 2010

Second Update on Lighting

Produced three moodboards yesterday in addition to the two I've already started in our 3DS Max class. I've also completed my first case study (focusing on an art gallery) and I should get the other two done in preparation for upload on Wednesday. Also sketched a dead tree this morning with a forest fire in the background - put a lot of time into shading it, and used a putty eraser for the first time in the process. All in all, it turned out good enough to be shown to the rest of the class as an example. My drawing/sketching skills are getting better, seemingly, but I've still got a lot to learn in that respect. We were also shown Molyneaux's tech demo for Milo. From a modelling/animation point of view, yeah, it's impressive stuff, as for the concept, well, it hasn't impressed me since the E3 demo. I sense it's premise is much the same as Heavy Rain, where the player's decisions are said to customize the game, but in reality, the player's decisions just lead them down one of a few pre-defined scripted paths. Although I'm always happy to see developers trying new things, experimenting. That's how the industry evolves. Perhaps such ideas are better explored in indie games. Anyway, rant over!

EDIT: Three images to be used in my second case study, which will focus on greenhouses...



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